Unity C# Design Patterns
I love developing games and other applications using Unity and over the years I have learned some nice design patterns. These patterns can make games you develop in Unity easier to maintain and expand. Most often when you see introductory videos or blogs discussing Unity they don’t show use of these more advanced patterns and tend to prefer use of static variables, singletons or well known scene objects. But as your game gets larger, patterns like this can make it more flexible, easier to expand and much easier to maintain.